About

I’ve spent twenty years
shipping things people
didn’t know they wanted—
and learning why they did.

Go-to-market is the part most people underestimate. A category that doesn’t exist yet has no shelf, no search term, no comparison price and no reason to be trusted — so the work is inventing the demand alongside the product: the product demo that creates awe, the retailer willing to make a bet, the first 1,000 customers who adopt. I’ve done that for flying cameras, rolling droids, camera glasses and text-message checkout. The next one will be AI that becomes a member of your household.

Verticals
Robots & Droids
Developer Tools
Conversational Commerce
Camera Glasses
Drones
Retail & DTC
Games & Apps
SaaS
Social Media
Apps
Educational Tools
Cart Technology
Selected Work

I’ve put my name on a few viral product launches. Others achieved product-market fit, but market timing was not favorable. Some found an audience and no business model. And a few are just ideas I haven’t let go of.

project_Oddkin 2026 Project → project_Atlas 2025 Project → project_Warmup 2024 Project → project_Dutch 2025 Project → Spectacles 2016 Product Launch → project_Kookie 2022 Project → Snapbots 2016 Product Launch → Shopping App 2021 Product Launch → Zero-party Data 2022 Project → Minishop 2021 Product Launch → Text Shop 2019 Product Launch → Petalfox 2018 Product Launch → Pop-up 2016 Product Launch → Shopping QR 2020 Product Launch → BB-8 2015 Product Launch → AR Drone 2010 Product Launch → SPRK+ 2015 Product Launch → ROLI 2015 Product Launch → Ollie 2014 Product Launch → Zik 2011 Product Launch → Zikmu 2009 Product Launch → Automotive 2009 Product Launch →
By the numbers

Twenty years, quantified.

Key career contributions, successes & failures ↗
20+ years in consumer products, games & apps; 2 public offerings during tenure (Parrot SA, Snap NYSE: SNAP)
75 billion earned impressions for Spectacles launch; 100,000 Spectacles units sold in under 10 months
160+ digital products, software applications, and consumer hardware electronics launched
$350M+ in drone sales driven at Parrot
22 Awards held including a Gold Lion, Webby, Crunchie, Golden Kitty, Shorty & Auggie
12,000+ user-generated drone videos collected and reposted; 250,000 channel subscribers
$10M to $150M+ revenue growth at Sphero in roughly 3 years
40 countries launched under go-to-market efforts which included PR, packaging, retail and distribution efforts
20,000+ retail points of sale managed globally; including all Apple retail stores, Amazon global properties, Disney Stores, Nordstrom, Harrods
40,000+ schools worldwide using Sphero EDU (legacy)
$12M annual budget managed at Snap; 2 retail stores launched & managed in New York and Venice, CA
Whym achieved 750,000+ monthly active users at peak; vaulting 35,000+ consumer wallets
Whym onboarded 500+ consumer retail merchants, gaining 77 million user actions on the platform
60+ investors funded my first venture-backed startup, Whym
2 provisional patents for conversational commerce
Experience

Same job, different companies: get a new category to market before anyone agrees it's a category. The titles changed — SVP, CMO, founder — the problem didn't. I've run go-to-market across robotics, AR/VR, gaming, voice and commerce, through retail channels and app stores, first spending other people's conviction and then my own. The second was harder and taught me more.

iOS Apps & Games

The collection of apps I’ve launched or had a hand in building have solidified their presence at the pinnacle of the iOS Store rankings — tallying up to a remarkable 143 weeks at the top of the app charts, consistently holding spots in “most downloaded” and “store picks.”

Browse the media library  →
Retail Merchandising

Retail merchandising playbook — sales sheets, shelf talkers, and channel strategy across Apple, Disney, Best Buy, Brookstone, Nordstrom and more.

See the retail archive  →