Panel · LA Tech Week October 13, 2026

Beyond the Prototype: LA Tech Week

LA Tech Week: Tuesday, October 13, 2026, 6:00 p.m.


Welcome and framing

Moderator - John Moore

Good evening, everyone, and welcome to Beyond the Prototype: Building Voice AI That Wins.

It has never been easier to build something impressive enough to pull up on a phone and show at a happy hour. But a compelling demo is not the same thing as a product—and a product is not automatically a business.

Tonight we’re going to focus on what happens after the demo. How do you know whether an agent solves a problem people truly care about? How do you make the economics work when every interaction has a cost? How do you build a system that performs consistently enough for real customers? And in a world where anyone can make a bespoke assistant for themselves, what makes a product worth paying for—and difficult to replace?

We’ll look at those questions through entertainment, avatars, consumer products, games, and go-to-market strategy.


Introductions

Geremie Camara is Chief Creative Officer at Live Play Mobile, where the team has built live and AI-powered hosts for social games. Geremie brings a career in entertainment and game-show production to the question of what makes an artificial host genuinely engaging.

Lina Colucci is the founder and CEO of Lemon Slice, which builds highly expressive interactive avatars, including the technology behind an interactive Theodore Roosevelt experience.

Kelly Nyland is an independent consumer hardware and AI operator, founder, advisor, and angel investor. Across more than 160 shipped products, she has helped turn unfamiliar technologies into consumer experiences, including launches for Parrot’s AR.Drone, Sphero’s Star Wars BB-8, and Snapchat Spectacles. Her current work explores action-oriented personal agents and the missing connective tissue between digital and physical AI.

Ross Ingram is part of Sixth Wall at Hasbro, bringing the perspective of a global company that has to balance emerging technology, beloved intellectual property, safety, and products that can operate at real consumer scale.

What is one product or experience you have helped put in front of real users, and what did shipping it teach you that a prototype could not?


Where agents have real product market fit

MODERATOR

Let’s start with the most important question: Where have you actually seen product-market fit for agents in production—not interest, not press, and not a great demo, but sustained user behavior?

To Kelly

You describe your work as turning strange new technology into things people actually love, and you argue that innovation and adoption often arrive inside a “Trojan horse of fun.” Across products such as AR.Drone, BB-8, and Spectacles, how could you tell when technical fascination could become a consumer behavior with the potential to endure?

Suggested follow-up: When does fun become an effective adoption wedge, and when is it merely a novelty trap?


The economics from usage to margin

MODERATOR

Traditional SaaS trained many founders to expect very low marginal costs. Agents can invert that model: more engagement can mean more inference, speech, video generation, memory, moderation, and real-time delivery costs.

To all: How should an agent company align revenue with usage so its best customers do not become its least profitable customers?

To Kelly

Your career spans consumer hardware, AI, commerce, and a venture-backed startup. Hardware forces teams to account for manufacturing, inventory, channels, returns, and support; agents introduce recurring compute, model, and service costs. What economic discipline should agent founders borrow from hardware—and where does the analogy break?

Follow-up: Your current research emphasizes action-oriented systems and proof of completion. If the product takes responsibility for an outcome rather than merely offering advice, should the company price the completed job instead of the conversation?

Fast round: "The unit-economics spreadsheet is lying to you if it leaves out ___."


The brain the stack and production reliability

MODERATOR

Creating a basic agent is easy. Creating a “brain” that behaves well, consistently, across thousands of interactions is a serious engineering and product challenge. And users do not separate the stack: if the voice is slow, the avatar feels wrong, the memory fails, or the model says something inappropriate, the entire product gets blamed.

Core question to all: What broke—or nearly broke—when you moved from a controlled prototype to production?

To Kelly

You have written about the invisible burden AI places on users: they must brief the system, supply its memory, verify its work, and carry output across tools. What does “production-ready” mean if the user is still doing that much of the product’s operational work? Where should the product absorb that burden?

Suggested follow-up: If persistent context is what turns a generic agent into a personal one, which context should be portable and user-owned—and which information should the system decline to retain?


Beyond one to one chat

MODERATOR

Much of the agent market still looks like a person staring at a chat box. How do we create experiences that are genuinely social, participatory, and entertaining rather than another one-to-one conversation with an assistant?

To Kelly

You argue that chat is an entry point rather than the final interface, and that every new form factor—voice, ambient devices, wearables, and eventually robotics—moves the learning curve rather than eliminating it. Which form factor has the greatest potential to take agents beyond the chat box, and what new burden does it create for the user?

Suggested follow-up: How can play teach people a new interaction model while reducing the emotional and cognitive tax of talking to a computer?


The commercialization test

MODERATOR

Let’s close the main discussion with a rapid-fire test. Short answers—one sentence each.

What is your simplest litmus test for a great agent product?

What metric would you put on the main dashboard?

What is one thing founders should refuse to build, even if the demo looks amazing?

Which is the bigger moat: data, distribution, experience, trust, or operational execution? Pick one.

Final main-stage question to all

Imagine a founder asks you three questions: Can I build it? Should I build it? Is there a market for it? Which one do you insist they answer first, and why?